Try Anything Twice Portal 1 map

This is my other Portal 1 mapping project (besides Manic Mechanic). Five maps, each containing a puzzle which must be solved twice, with a twist during the second round.

This map was originally released on ThinkingWithPortals[dot]com* back in 2010. Unfortunately, due to a change to the Portal game engine, it has not been playable for a long while. Since there still appears to be interest in it (which I’m delighted to hear, by the way!), I decided to repair it (after finally figuring out what the problem was…) and upload a new version.

The download on this website contains both the maps and the source files. (The one on ThinkingWithPortals contains just the files you need for playing it, to keep things simple.)

Download

* Update: ThinkingWithPortals seems to have perished, so I’m removing all the links. Bummer.

Sendificate part 4 source files

These are the source files for my custom Portal 2 map, “Sendificate part 4 – 302” You can use these files for sudying how the map works, creating a derivative map or any other purpose, in accordance with the Creative Commons 3.0 Attribution Unported license.

If you just want to play the map, then check it out on the Steam Portal 2 workshop. Or check out the complete Sendificate series!

Download

* Update: ThinkingWithPortals seems to have perished, so I’m removing the links. Bummer.

Update 2015-07-10:

  • fixed an incorrect setting on Wheatley which allowed the player to pick him up;
  • enabled a shortcut after you get the yellow cube, so you don’t need to go through the whole process again if you loose it;
  • some minor adjustments.

Update 2015-07-12:

  • Removed some portal-enabled surfaces that were confusing
  • Added a small extra hint to the main puzzle

Update 2015-07-14:

  • Exchanged the static platforms in the main room for moving panels, to allow players to retrieve misplaced cubes more easily. Thanks to Nobody No-one (on the Steam workshop) for that idea!

4th Sendificate map preview images

Here are some preview images from the 4th map in the Sendificate series. (Haven’t decided on a name yet.)

It has two tutorial puzzles, one main puzzle and a bit of story development.

Fake volumetric lighting in Portal 2

Last week, someone posted a link to this concept art image on TWP*:

source: <a href="http://half-life.wikia.com/wiki/File:Portal_2_PotatoFoolsDay_ARG_Ruined_Aperture_Laboratories_Concept_Art.jpg">half-life.wikia.com</a>
source: half-life.wikia.com

I really like the way you can see the beams of light shining down into the room and wondered if this could be made in the game engine, in a way that doesn’t look shitty. Here’s a first attempt:

I made it by creating many layers (but not too many, for performance reasons) of an almost completely transparent texture. Each layer adds a tiny bit of colour to the scene, which gives the effect its volumetric appearance.

The key is to make it very subtle, to the point where viewers might not even notice it conciously. The more it stands out, the more fake it looks.

* Update: ThinkingWithPortals seems to have perished, so I’m removing the links. Bummer.

Medusa Glare source files

These are the source files for my 2014 Halloween Portal 2 map, “Medusa Glare”. You can use these files for sudying how the map works, creating a derivative map or any other purpose, in accordance with the Creative Commons 3.0 Attribution Unported license.

If you just want to play the map, then check it out on the Steam Portal 2 workshop.

Download

* Update: ThinkingWithPortals seems to have perished, so I’m removing the links. Bummer.

Sendificate part 3 source files

These are the source files for my custom Portal 2 map, “Sendificate part 3 — Airtime”. You can use these files for sudying how the map works, creating a derivative map or any other purpose, in accordance with the Creative Commons 3.0 Attribution Unported license.

If you just want to play the map, then check it out on the Steam Portal 2 workshop. Or check out the complete Sendificate series!

Download

* Update: ThinkingWithPortals seems to have perished, so I’m removing the links. Bummer.

Sendificate part 2 source files

These are the source files for my custom Portal 2 map, “Sendificate part 2 — A Beam Too Far”. You can use these files for sudying how the map works, creating a derivative map or any other purpose, in accordance with the Creative Commons 3.0 Attribution Unported license.

If you just want to play the map, then check it out on the Steam Portal 2 workshop. Or check out the complete Sendificate series!

Download

* Update: ThinkingWithPortals seems to have perished, so I’m removing the links. Bummer.

Sendificate part 1 source files

These are the source files for my custom Portal 2 map, “Sendificate part 1”. You can use these files for sudying how the map works, creating a derivative map or any other purpose, in accordance with the Creative Commons 3.0 Attribution Unported license.

If you just want to play the map, then check it out on the Steam Portal 2 workshop. Or check out the complete Sendificate series!

Download

* Update: ThinkingWithPortals seems to have perished, so I’m removing the links. Bummer.

Hello world!

Holy crap I have a website. How did that happen? And how did this first post get such a generic title?

Well, there have been countless occasions where I had some thing I made and wanted to show to people and thought “It would be really neat to have my own website for this”. After thinking that for like the hundredth time, it seemed a good idea to go ahead and actually make one. So, after a lot of procrastinating and fussing over tiny unimportant technical details, here it finally is! 🙂

I will start by uploading the source files of my Portal 2 maps here instead of on Dropbox. Then the other Portal (2) related stuff like my custom puzzle maker items and some other things, and we’ll see where it goes from there. (Maybe some mapping or modelling tutorials, or other computer graphics related stuff…)